Do you ever wonder what life would be like, if instead of blowing up aliens on a forsaken planet you instead connected and worked together with a with a team of highly skilled professionals to break into a super secret base with highly advanced tracking and discovery technology to steal all the intel you can get its hands on?

Introducing Invisible, Inc, the turn-based, tactical stealth & espionage strategy game with a stylish Sci-Fi noir flair from Klei Entertainment, the makers of Don’t Starve. Keep in mind that there might be some annoying and pesky guards around the corner, super laser beams blocking your way, highly intelligent AI, Big Brother on Overwatch, and locked doors between you and your target. So put together a plan, and some careful movement and deceptive trickery, and you just might be able to survive and escape with your trophy in tow.

Note that Invisible, Inc. is currently in ALPHA, which means that they are still in the early stages of development. At this time, they have the core mechanic of turn-based espionage, but the major features and content of the game are still being implemented. They expect the game to change significantly as they test and release new updates, and as much as they try to keep them out, they’re expecting bugs along the way. And remember; Invisible, Inc isn’t about clearing your opponent from the board.

Game Features!

Invisible, Inc is a Turn-Based Strategy built in an isometric 3D perspective. The player controls a squad of up to four units, with highly complex roles and abilities, as they spy, hunt and hack for treasure on the map while also attempting to complete other objectives dependent on the mission.

Multiple intense & exciting campaigns with uniquely generated maps: an unlimited replay value, you’re only limited by your imagination!

Complex Mainframe possibilities: Control the enemy with hack-able interfaces.

Fog of war hides the enemy guards, cameras and robots as well as their actions from view until the player’s units are in range and have line of sight on them, and enemies normally do not act at all until the squad initially comes within line of sight.

Abilities include: firing on enemies automatically as they come into range, hacking through the mainframe, and cracking safes to gain money, spendable on the market at the beginning of each level.

Units can take cover behind walls and objects throughout the environment to gain a measure of protection. Also units can use suppressible fire with overwatch to gain an advantage on moving guards or robots.

About The Author

Ethelyn Brye is an award-winning author and blogger. Growing up in Switzerland and influenced by renowned Swiss design and a lot of fresh mountain air, she attended and completed design studies in Geneva. Post graduation she moved to Washington State to work for a design firm, but her love of writing brought her to Cyanosaur. She’s highly interested in strategy rpgs, mountain climbing, board games with friends and skiing. She lives in Seattle, Washington, with her lovely cat Armstrong.

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